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Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winter’s wrath has so coldly preserved–as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaiden’s everlasting night?
Brave the frozen North of Faerun in this Dungeons & Dragons adventure for characters level 1-12.
Explore the frontier of Icewind Dale! Maps and guides will aid you on your journey through a land of isolation, paranoia, and deadly cold.
Venture into the Ten Towns and other beloved D&D locations made famous by Drizzt Do’Urden and the Companions of the Hall.
Encounter the hazards of a frozen wilderness. This book provides DMs with rules for running D&D adventures in icy tundras and wintery climes.
Discover long-lost treasures, magic items, and long-forgotten spells in the icy depths of a truly unforgettable Dungeons & Dragons adventure.
From the Publisher
North of the Spine of the World and west of the towering Reghed Glacier is a frigid expanse few dare to explore, let alone inhabit. For two long years, the god of winter’s wrath has kept the sun from rising in Icewind Dale. Suspicion and desperation eat away at settlements plunged into perpetual darkness. And still greater threats may loom on the horizon.
Icewind Dale: Rime of the Frostmaiden is a tale of dark terror that revisits the forlorn, flickering candlelight of Ten-Towns and the many bone-chilling locations that surround it.
Explore twenty-six adventure sites around Icewind Dale. Each location comes with its own thrilling quests, most of which can also be used as stand-alone adventures or dropped into other campaign worlds.
Buried under thick furs and heavy cloaks, it’s hard to tell friend from foe in the frozen streets of Ten-Towns. The denizens of Icewind Dale are full of secrets and surprises—some pleasant, some not so much.
During character creation, each player may randomly draw a secret for their character—a skeleton in their closet that may be revealed as the story unfolds.
Seventeen character secrets are included in the book, plus suggestions for things that may happen as a result of each.
More Monsters Than Ever
The fauna of the frozen north has thus far remained unrecorded. Desolate and barren as it may seem, Icewind Dale is actually home to a huge variety of creatures.
Filling this gap in the record, Icewind Dale: Rime of the Frostmaiden adds more monsters than any fifth edition adventure before it—with over fifty stat blocks.
From fun riffs on monsters already in the Monster Manual to strange, unknown horrors—unexpected things lurk around every corner.
Encountering Winter’s Wrath
Navigating in a blinding blizzard, a fall into frigid water, an avalanche that threatens to bury you alive—the frozen wilderness is full of unique challenges and deadly hazards.
This book provides tools for DMs running adventures in landscapes of snow, ice, and bitter cold. Rules are included for a variety of survival challenges, from hearing through howling winds to reeling in a great catch while ice fishing.
Become an Adventurer
Adventurers come in all shapes and sizes. Find one that’s fun for you.
A elvish cleric, driven from society for trespassing on tradition. A dwarven paladin, atoning for an ignominious past. The Player’s Handbook provides the skeleton for your characters. Flesh them out however you choose.
Join the Party
D&D brings people together and forges new friendships. Silly moments spawn inside jokes; moving battles leave treasured memories—whether in the heat of battle, embroiled in social intrigue, or solving clever puzzles, your party has your back.
Choose Your Own Path
The woods are growing dark. Behind a mass of ivy, you see the stones of a crumbling castle. What do you do?
In D&D, your options are limitless. Because the Dungeon Master, as narrator of your tale, can improvise in reaction to any choice you make, what happens next is entirely flexible. Do you dare go on?
Icewind Dale: Rime of the Frostmaiden (D&D Adventure Book) (Dungeons & Dragons)